- JEDS HALF LIFE MODEL VIEWER HOW TO
- JEDS HALF LIFE MODEL VIEWER FULL
- JEDS HALF LIFE MODEL VIEWER FREE
BAT file in the same directory as studiomdl.exe. Steps to compile by right-clicking QC files:ġ. Studiomdl.exe, another DOS program, is better than Milkshape so we'll go through the setup process again. Milkshape has a built-in version, but it will NOT always compile player models (they can have too many animations, though NS models are fine. Models are compiled with a program called Studiomdl.exe.
JEDS HALF LIFE MODEL VIEWER HOW TO
I will tell you how to get it compiled though. If you've got this far, I hope you've read Valve's manual, cuz I'm not gonna tell you what needs to go into a model. Now you have to compile it into an MDL so you can share your creation with the rest of us. In other words, write a new line at the top of the qc file called $origin. Place it near the top of your QC file, before the $sequences.
![jeds half life model viewer jeds half life model viewer](http://steep.at.ua/other/model_viewer.png)
Open it with notepad and QUOTE Q: How do I create ironsights, shoulder views, or other-wise reposition a v_model?Ī: This is done by using $origin in your QC file at compile time. Its a good idea to stick them in an empty subdirectory when doing this, as it can generate a LOT of files (especially player models).
![jeds half life model viewer jeds half life model viewer](https://bbs-mychat.com/attach/Fid_679/679_624552.jpg)
Right-click MDL files and select Decompile to decompile them. Action: Decompile Application: C:\Sierra\Half-life\bin\mdldec.batħ. Scroll down to the MDL entry, which should say "Opens with HLMV" by now.ĥ. In explorer, select Tools->Folder Options, File Types tab. if you put the decompiler exe in a different location, simply point this command there insteadĢ. I will use example paths throughout this tutorial, you MUST make sure your paths point to where ever you put the files. BAT file in the same directory as mdldec.exe. Steps to take so you can right-click MDL files to decompile them:ġ. If anyone wants to mirror them please do, because I don't know how long the forum keeps attachments. The Decompiler and Compiler are attached to this post. For the clueless, thats C:\Sierra\Half-life\bin I suggest placing this (and other related tools) in a \bin directory in your half-life folder. If you click it in windows, nothing will happen (until you set it up, see below). The nice thing about Kratisto's Decompiler is he has released it in EXE format, so decompiling is no longer tied to Milkshape alone (MAX users rejoice). For those who have been around for a while, weapons don't have to be re-origined if done with Kratisto's decompiler. Recent versions have started using Kratisto's Decompiler, which is far superior. Milkshape has a built-in decompiler, but it is far from perfect. Once you've found the orgins you like, edit the QC file, and re-compile.Īnd there you have it, a model with new orgins, without having to know TONS about modeling.īefore you can edit anything, you're going to need to decompile the models.
![jeds half life model viewer jeds half life model viewer](https://cs-games.uz/wp-content/uploads/2019/12/Half-Life-Model-Viewer.jpg)
you can use Jed's HLMV to mess around with the orgins, and not have to compile a new version everytime, like you used to have to do. so beware, drakes shotty still looks like the orgin is 0 0 0, even though it's not.Īnyway, moving on. note, if in the QC, that won't showup in Jed's HLMV. when you compile a model, you can use Jed's HLMV hack to look at the model FROM the orgin it says. Then had 3 numbers after it, for example, the fixed version of Drakes Custom shotgun uses this: Inside of this QC file, you'll find the line that starts with i prefer wordpad over notepad, but both work. QC, this file can be opened using any low-level text editor.
JEDS HALF LIFE MODEL VIEWER FULL
Once you've decompiled the model, your left with a folder (hopefully you put it in a folder before decompile) full of random files.
JEDS HALF LIFE MODEL VIEWER FREE
There are tools to Compile/Decompile a model (available free somewhere.